What’s new

Inching gets a little better all the time. Here’s what changed, in plain words.

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A tidier Lists room: tap a chip, get the list

Opening Lists used to stack every list on top of the next, each with its own "Add an item…" box — a lot of dashed rectangles before your first item. Now the room breathes:

  • The chips are the doors. The same list chips you see when the card is resting stay right where they are when you open it — but now they're tappable. Tap "Target" and Target gets the whole room: its items, one add box, its suggestions. Tap another chip to switch.
  • The room knows why you came. It opens on the first list that still has things to get, and a freshly made list steps straight up front.
  • Chips tell you more at a glance. A number is how many things you still need; a small ✓ means the list is all checked off; a bare name means it's empty and waiting.
  • New list is one small "+" chip at the end of the row instead of a full-width box — tap it, name it (an emoji up front becomes the list's mark), and it's ready.

Nothing about your lists themselves changed — same items, same rings, same "Clear checked" sweep — they just stopped shouting over each other.

Your lists start remembering

Lists shipped this morning; by tonight they've learned to pay attention.

  • Type and it finishes the thought. Start typing in a list's "Add an item…" and things you've bought before appear underneath, the ones you buy most often first — tap one (or arrow down and hit Enter) and it's on the list. Every list learns only from its own past: your Target list suggests Target things.
  • Usual suspects. Buy coffee about every two weeks, and about two weeks after the last time, a quiet "+ Coffee" chip appears under the add box — one tap puts it back on the list, or dismiss it with the ✕ and it stays quiet for a cycle. Inching only suggests things you've added at least three times at a steady rhythm, and never more than three at once.
  • No accidental doubles. Adding something that's already waiting on the list gets a gentle "already on the list" instead of a duplicate.
  • Reset list. Packing list? After the trip, "Reset list" in a list's ⋯ menu un-checks everything — same list, next adventure.

Lists, and a calmer Today

Today has a new shape, and a new resident.

  • Lists. Some things don't belong on a map — you just need AA batteries next time you're at Target. Now you can keep loose lists ("Target", "Groceries", "🧳 Packing") right on Today: add items in seconds, check them off in the aisle, and hit "Clear checked" when the run is done. List items are deliberately simple — just words — because a to-do that needs notes and plans deserves to be a real step on a map. (Cleared items aren't thrown away, quietly: your lists will learn what you usually need, coming soon.)
  • Today lands at a glance. Instead of everything at full volume, Today now opens as three quiet cards — Habits, Lists, and Inches. Habits shows one dot per ritual, filling in as your morning goes; Lists shows each list with how many things you still need; Inches shows your shelves with their counts. Tap any card and it opens in place, exactly as before. Everything you had — drag between shelves, the completion rings, your habit order — works just like it did, one tap in.
  • If you talk to Inching through an AI, it can keep your lists too: "add milk, eggs, and butter to my Target list" is now one breath.

Habits that count: tally up to a daily target

Some habits aren't done in one go — they're done six bottles of water later. Now a habit can carry a count:

  • Set a number, tap it up. When you create or edit a habit, tell Inching how many times makes it done — "Done after 6 times." Anything past 1 turns the habit's check ring into a small counter on the Today shelf: each tap counts one, and the tap that reaches your target completes the habit for the day, same sweep and all.
  • One is still one. Habits without a number work exactly as before — one tap, done. The counter only appears when you ask for it.
  • Walk it back if you fumble. Counted habits get a precise − / + stepper in the Habits list (the shelf's +), so an accidental tap is one tap to undo. Going past your target is fine too — seven of six is a good day, not an error.
  • Your AI counts along. Tell your connected assistant "I've had 4 bottles so far" and it sets the day's tally; "what's left today?" shows how far each counted habit has climbed.

Habits remember your week, and clearing the day feels like something

Two small things that make habits feel alive:

  • The gentle week. Open any habit and you'll see its last seven days as a quiet row of dots — filled where you did it, hollow where it slipped by, a tinted ring for today while it's still in play. It's deliberately not a streak counter: one hollow dot is information, not a broken chain. The habits list shows the same dots for every habit at a glance.
  • A little moment for clearing the day. Checking off your last habit of the day now draws the Inching check next to the Habits shelf and plays a warmer chime — a step up from a single check-off, a step below a milestone. Come back later and the check is still there, quietly holding the day.
  • Your habits, your order. Every habit in the Habits list now wears a small grip — drag it to set the order they appear on Today, on your phone or your laptop. Morning things first, evening things last, whatever matches your day. New habits join at the bottom; your connected AI can rearrange them too ("put meditation first").
  • One line on your phone. On mobile, the Habits shelf now rests as a single line — a small ring filling as you go, plus the count. Tap it to unfold your habits and check them off; when the day's done it settles back to the check. Ten habits no longer push your steps off the screen.
  • Fits your phone now. The Habits list was sneaking past the right edge of the screen when habit names ran long — everything now stays inside, and long names politely trail off instead of pushing the check rings out of view.
  • Room for big routines. Habits you check off now sweep away and leave the shelf — the little count up top keeps score — and on wider screens the shelf flows into two columns. Once everything's done, Habits folds down to a single quiet line for the rest of the day. So even a 15-habit morning never buries the steps you're actually working on. Need to un-check one? Every habit keeps its ring in the Habits list (the shelf's +).

Your AI keeps your habits too

If you've connected Claude or another AI assistant, it now knows about your habits. Ask "what's on my plate today?" and it sees the day's habits next to your ready steps; tell it "done with my stretch" and it checks the habit off for the day. It can set up new rhythms for you too — "remind me to water the plants on the 1st and 15th" becomes a real habit with one ask — and rename, reschedule, or retire ones you've outgrown.

Habits: the little rituals, right on Today

Some things you do aren't steps toward a goal — they're just things you do. Stretch. Practice. Water the plants. Now Inching holds those too:

  • A Habits shelf on Today. Your day's habits sit in their own quiet shelf at the top of the Today view, each wearing a small repeat mark so they never get confused with the steps from your maps. Check one off and it settles down for the day; tomorrow (or whenever it's next due) it's back.
  • All the standard rhythms. A habit can repeat every day, on days of the week (weekdays, weekends, or any mix), on days of the month (the 1st and 15th, say — and "the 31st" politely lands on a short month's last day), or every few days.
  • Off the map, on purpose. Habits never appear on your maps and never count against your open inches — they're rituals, not projects. Add or edit them right from the shelf's +.
  • Fixed the same evening: a habit created late at night could stay hidden until the next day (a timezone mix-up between your clock and the server's). New habits now show up the moment you add them.

The free plan, made honest (and generous)

Inching's free plan now works the way we always described it: unlimited projects, with room for 150 open inches across everything. Completed inches never count — every step you finish frees a spot for the next one, so steady progress keeps you inching for free.

  • A quiet meter, only when it matters. Once you've used about 70% of your open-inch room, a small counter appears in the header. It stays gray while you're fine, warms up near the edge, and clicking it shows exactly where you stand.
  • Nothing you've built is ever locked away. At the limit, your maps stay fully viewable and completable — you just can't add new inches until you finish or remove some, or go Pro.
  • Pro is coming. Unlimited open inches plus Teams, at $10/month or $100/year. It's not available to buy quite yet — but the upgrade prompt can save your spot on the list, and joining locks in early-access pricing.

Your name is yours

Display names are now unique — no more two "john"s in a share menu wondering which one got assigned the laundry. Sign-up asks for your name up front (and checks it's free as you type), and the profile editor does the same when you rename yourself later.

A calmer, kinder feedback form

Send feedback got a ground-up polish so telling us things is as quick as thinking them:

  • Your draft survives. Closing the dialog — Esc, clicking away, the ✕ — keeps what you typed. Only sending clears it.
  • ⌘/Ctrl + Enter sends. Type, send, done — no reaching for the mouse.
  • Similar ideas surface as you type. If someone already suggested it, their idea appears right in the form with the board's upvote button — one tap adds your vote instead of a duplicate post.
  • Sending feels like finishing. The moment your note lands, the send button flips to inching blue and draws the check — a little landed-it beat before the door closes.
  • Small niceties everywhere: long notes get a gentle character meter instead of silently cutting off, posting an idea offers a jump to the board, and the whole thing finally fits a phone screen with the send button in reach.

One People page

People and Sharing were two crowded screens telling one story, so they're now a single, much calmer page:

  • Everything in one place. The new People page (account menu) holds your contacts, your teams, what you've shared, what's shared with you, and what's still private — one scroll, top to bottom. The separate Sharing screen and People popup are gone.
  • Type an email once, then it's names everywhere. Adding a contact is the only place you'll ever type an email address. From then on that person shows up by name — in team rosters, in share menus, everywhere. Building a team is now "pick from your contacts," not "retype their email."
  • See your audience at a glance. Each project you've shared is one tidy row with little circles for the teams and people who can see it (and a dashed one for anyone still pending). Tap the row to manage everything about that project's sharing in one dialog — roles, invites, revoking — instead of juggling scattered lists.
  • Share menus speak names, not emails. A project's share menu now offers exactly two things: your contacts and your teams. The old "invite someone by email" box is gone — meeting someone new always starts by saving them as a contact.

Sharing, all in one place

Sharing got simpler and more flexible:

  • Add a contact, share directly. You no longer have to build a whole team just to share with one person. Add someone to your contacts — from the new People menu, or automatically whenever you share a project with them — and they'll be one tap away in every project's share menu.
  • Build teams from your contacts. When you're adding people to a team, your saved contacts show up right there — one tap adds them, no need to retype an email. New faces can still be added by email as before.
  • Everything you've shared, on one screen. The new Sharing page (in the account menu) lays out every project you've shared, who's on each one — teammates, individual people, and anyone still pending — and lets you pull access with a single click. It also shows what others have shared with you.
  • One way to share. Sharing is now always about a whole project, so what you hand someone always matches what they see. The older "share this one step by email" flow has been retired in favor of projects, teams, and contacts.

The upvote became the inching mark

The ideas board's vote button is now a little round disc carrying the same upward caret as the inching logo, with the count sitting quietly underneath it. Tap to vote and the disc fills the brand blue while the caret blinks into a checkmark and back — your vote, stamped. Tap again to take it back.

Ideas get a Done shelf

When something from the ideas board actually gets built, it now gets marked Done: the idea picks up a quiet grey check and moves to the board's new Done view. The open board stays about what's next, and the Done shelf becomes a running record that sharing an idea here actually leads somewhere. (Behind the scenes, we can now also tidy the board — removing duplicates or anything that doesn't belong.)

The ideas board grew up

The board where you tell us what inching should do next got a proper redesign — and got conversational:

  • Comments. Every idea now has a thread. Open it, see what others think, and add your take. Ideas themselves stay anonymous like always, but comments are signed with your display name — a discussion needs voices, and the composer reminds you before you post.
  • Take yours back. Changed your mind about an idea you shared? Delete it — it comes off the board for everyone, votes and comments included, after a confirmation that tells you exactly what goes with it.
  • A better upvote. Voting is now the classic stacked arrow-over-count. It fills in blue once you've voted, and the tally gives a happy little bounce as your vote lands.
  • Sort and skim. Flip between Top (most-wanted first) and New, search like before, and long ideas fold neatly behind "Show more" so the board stays scannable.

"Needs a look" retired

The little "Needs a look" flag is gone. It was a leftover from the old four-column board — on today's bench it didn't even have a face: a flagged step just sat on Not ready like everything else, and the flag itself hid behind a pill on the step card. One more state to manage, nothing to show for it. Anything you'd flagged is still exactly where it was — on the Not ready shelf. If a step needs attention, that's what your New tray and the map are for.

The step card, redesigned: your tile, opened up

Tap a step and what slides up no longer looks like a settings form — it looks like the step itself, blown up: a clean white card with the step's type up top in its map color (a goal's pink, a milestone's gold, a ready step's blue), a big title, and the same completion ring you tap on the map. One quiet sentence underneath says exactly where things stand — "Ready — finishing this unlocks 2 steps," "Waiting on 3 of 5 steps before it."

  • Just the substance. No more labeled boxes for every possible field. What the step holds — an amount, a link, notes, a checklist, who owns it — reads as clean rows, and everything it doesn't is one quiet "Add a note, a checklist, or a link…" line. Pick one and the editor is already open, ready to type.
  • Checklists fold to their score. "Checklist · 2 of 4" on one line; tap to work through it.
  • Before and After fold away. What feeds this step and what it unlocks are one-line summaries — "Before · 2/2" — until you ask. Open one and each connection wears the same status ring the map uses: done, ready, or waiting, at a glance.
  • A milestone shows its progress right in the card's corner — a small gold ring filling toward done — since milestones finish on their own.
  • The rare stuff moved to the ⋯ menu: make something a milestone, copy a step's ID, share, delete. The card face stays calm.

Same card everywhere — the map's inspector, the phone's bottom sheet, and the Today list all open the same thing.

Quick wins retired

The "Quick win" flag is gone — from steps, from the Today view, from the create and edit forms, and from the AI connection. It asked you to pre-judge how easy something would be, and that turned out to be one more decision that didn't help you do the thing. A step is a step now. (Anything you'd flagged is untouched — the steps are all still there, just without the label.)

Today got rebuilt: every step, one list, drag to sort

Today used to deal you steps one at a time. Now it shows you everything at once — because deciding what to do today means seeing your options side by side.

  • One list, three shelves. Every unlocked step sits on the screen, filed under Today (what you're working on), Soon (on deck), or Not ready (things you've consciously set aside — the big purchase, the someday chore). Newly unlocked steps, and anything a teammate assigns you, wait in a New tray up top until you file them.
  • Drag is the whole system. Pick a row up (press and hold on a phone) and drop it on a shelf — that's it. No sorting screens, no buttons, no ceremonies.
  • Rows got quiet. Just the step's name and its completion ring — the same ring you tap on the map. Prices, links, and checklists live in the step's detail sheet, where you can also file it precisely if you'd rather not drag.
  • Only real steps. Goals and milestones no longer crowd the list — they're destinations, not todos, and they celebrate on the map.
  • Finishing still feels good. Clear your Today shelf and a quiet "All done for now." takes its place — nothing else. It steps aside when you pull the next step up.
  • Not ready folds away once you stop thinking about it, and nothing ever resets at midnight. Your plan is your plan until you change it.

Teams grew up

Teams used to be a roster and not much else. Now it's a place you can actually run.

  • Fixed: on a phone, the button to remove someone from a team was invisible — it only appeared on hover, which touchscreens don't have. It's always there now.
  • Dress up a team. Give it an emoji and a one-line description so it reads as a place, not just a name — set both in one tidy editor. (Renaming a team wasn't even possible before; now it is.)
  • Admins. Promote a teammate and they can help run the roster — add and remove people, resend invites — while renaming, deleting, transferring, and setting roles stay with the owner.
  • Hand off a team. Transfer ownership to any member and step back to admin, or leave entirely. A team no longer dies with whoever created it.
  • See what a team can reach. Each team now lists the projects shared with it, right on its card — and the project's owner can stop sharing from there.
  • Add several people at once by pasting a list of emails, and resend an invite that's still pending.
  • You'll get a heads-up when someone makes you an admin or hands you a team.

Finishing a project sounds like it now — and the whole set got retuned

Until now, finishing your whole project sounded exactly like finishing any goal. It deserves more — so it got the biggest sound in the set: a warm little fanfare that starts the way a goal win does, then climbs a rising tune to a bright major chord and settles back into the room. It's the one real tune in the set, saved for the moment you've walked the entire map. Re-finish a project for real — walk a step back, then complete it again — and the fanfare plays again; it only stays quiet when the same finish gets reported twice.

With the fanfare at the top, every other sound got a careful going-over so the ladder underneath it is honest — each step up (checking a step, a step unlocking, a milestone, a goal, the whole project) now sounds genuinely bigger than the last, and the differences hold up on phone and laptop speakers, not just headphones. Along the way, some sounds learned new tricks:

  • The whole set now speaks in clean, warm tones — present and unhurried, like a small set of chimes in a quiet room — instead of airy noise sweeps.
  • Finishing things now sounds like a small climb: checking a step is a two-note step up, a milestone climbs one note higher, a goal one higher still, all resting on a low tone that means "you earned this." Sounds you didn't earn — placing a step, one unlocking, undoing — stay light and never carry that low tone.
  • When one completion unlocks several steps at once, the chimes climb — a quick rising run instead of the same note repeating.
  • Placing a new step sounds properly different from completing one now: made settles in softly, earned steps up with intent.
  • Pinning a card to Now and setting one aside for later are now a matched pair of quiet tones — one lifts, one rests. Pinning to Now had been silent; committing to a step deserves a nod as much as deferring one does.
  • Sending a card to Tomorrow or Not yet gets the quietest tone the building owns — set aside, still yours. Nothing scolds you for it. (And flagging a card "Needs a look" no longer borrows that set-aside tone by mistake.)
  • Undoing a completion clearly falls away, at any speaker size.
  • The goal-win swell no longer hollows out partway through its tail (a subtle synthesis bug, fixed at the root), and the whole room sounds cleaner under the low notes.

Milestones complete themselves

Milestones now work exactly like your top goal: there's no checkbox to tick one off by hand. The moment you finish its last prerequisite, the milestone completes on its own and throws the full celebration — the same wash, sound, and lift a won goal gets. Finish a step that wraps up a milestone whose own work feeds a bigger goal, and the wins roll upward one beat at a time.

On the map and in a step's details, a milestone now shows a progress-to-win bar instead of a completion ring, so it reads as something you arrive at rather than something you check off.

Link across projects to merge them

Linking a step to something in a different project used to fail with an error. Now it's how you merge: connect your tree to a step in another project and the whole tree moves over — the rule is simply that a step belongs to the project of whatever it unlocks. If the old project ends up empty, it quietly goes away.

Before anything moves, Inching tells you exactly what's about to happen — which steps travel and where they're going — whether you're linking from the picker or drawing the connection right on the map.

The "Link existing" picker got better at scale, too: steps are grouped by project (yours first, marked "current"), and the dialog stays sized to your screen instead of growing past it.

Step details, without leaving the map

Clicking a step used to slide out a full-height sheet that dimmed the map and locked it away. Now a card floats beside your map — and the map stays alive underneath. Pan around, zoom, or click another step and the card simply follows; click empty space (or press Esc) to put it away.

Inside the card, everything is one click from edited:

  • One status line up top — "Ready · unlocks 3", "Waiting on 2 of 4", or "Done · yesterday" — where there used to be a scatter of pills and counters all saying overlapping things.
  • The same completion ring your steps wear on the map now sits right next to the title, and checking it sweeps the same wash of color across the card.
  • Quick win and Milestone are visible switches right on the card now — no more digging through the "···" menu to flag one.
  • Notes edit where they are: click the text and type. A small toolbar handles bold, italics, lists, and links (Ctrl/⌘+B and +I work too), and Esc backs out of an edit without closing the card. The separate pop-up notes editor is gone.
  • Empty fields no longer clutter the card. A quiet row of buttons — Note, Checklist, Amount, Link, Choice — adds exactly what you need, with the editor open and ready to type in one click.
  • Prerequisites and unlocks carry the same colored edge as the map's cards, so you can read what's done, ready, or waiting at a glance.

And some chrome earned its retirement: the long goal-name breadcrumb and the Snooze button are gone — the map itself is your wayfinding, and "not tonight" lives on the Today board where you sort your evening anyway.

The Today board, dressed to match

Today's cards now speak the same language as the map: the blue ready rail, the "Unlocks 3" eyebrow, the same completion ring — like the map's tiles, just travel-sized. Columns recede so your cards stand out, and checking one off sweeps it with the same wash of color you see on the map before it settles off the board, instead of blinking out of existence.

Also fixed along the way: a couple of leftover messages still pointed at controls that moved weeks ago — they now point at the project switcher.

Your AI assistant gets projects too

If you've connected Claude or another AI assistant, it now sees your projects — not just your goals. Ask it what projects you have, have it start a new one or rename one, and tell it where new steps belong: it files them into the right project instead of piling everything into Unsorted. Steps it attaches to your existing work land in the right place automatically.

The map speaks for itself

The floating "Next up" capsule is gone — the map now carries its message. Your next step's card announces itself ("Next · unlocks 3"), the camera already opens there, and checking a step off carries you forward: once the pulse reaches what it unlocked, the map glides to your next step so you can keep moving. If you wander off exploring, a small compass chip appears at the bottom edge pointing back — click to return. When your next step is on screen (most of the time), there's nothing floating over your map at all.

Goal wins still get their golden moment: the celebration island appears for a few seconds when you finish a goal, then gets out of the way.

Sound, retuned (and fixed)

First, a fix: the chime for a newly-unlocked step had gone quiet — you'd hear the tick of checking something off, but not the step it opened up. That's working again.

And the whole sound set has been retuned to match how the map moves now: soft air and flow instead of bright bells. A gentle tick with a rising breath of air when you check something off, a single warm tone when the next step lights up right as the pulse reaches it, a low note settling when you undo, and a deep, unhurried swell when you win a goal. Quieter, warmer, and all in one key — so even a cascade of unlocks sounds like one instrument. (Sounds can be turned off anytime from your account menu.)

Checking off a step feels instant now

The moment you click a checkmark, it responds — the check draws, a wash of color sweeps up through the card, and a pulse of energy travels up the line toward the step you just unlocked, where a second wash rises as it arrives. One continuous current, no bouncing, no confetti. No more wondering whether your click registered while the app talked to the server, and no more being driven around the map after every completion: the camera stays put and the story plays out right where you're looking.

The rest of the map got the same care. Brand-new steps materialise into place, layout changes glide instead of jumping (watch Arrange tidy up), and the marching dashes on live paths — your map's heartbeat — are still here.

Projects: name them, make them, switch between them

Your maps now live in named projects — no more guessing which tree is which from a goal's title. Use the switcher next to the Inching logo to:

  • Jump between projects (or see them all at once on the map).
  • Start a New project with the name you actually call it.
  • Rename a project anytime — hover it in the switcher.
  • Delete one you're done with (it asks first).

New steps land in the project you're looking at. And if your AI assistant adds something that doesn't belong anywhere yet, it shows up under Unsorted so nothing gets lost — connect it to a project and it files itself away.

One more thing: the map now opens on your next step — and switching projects lands you on that project's next step — instead of a zoomed-out bird's-eye view. Pick "All projects" whenever you want the big picture.

Plan your evening on the new Today board

Today is now a board you sort, not a list you scroll. Four columns — Tonight, Tomorrow, Not yet, and Needs a look — let you plan each session by dragging cards to where they belong. Everything newly unlocked starts in "Not yet", so nothing jumps the queue until you say so.

A few touches we think you'll like:

  • Your board follows you — sort it on your laptop tonight and it looks the same on your desktop tomorrow.
  • Cards that would unblock the most show an Unlocks N badge, so the high-leverage picks stand out at a glance.
  • You can flag any step as a Quick win (look for the ⚡) and grab one whenever you have a spare ten minutes.
  • Not sure a step is actually ready? Drop it in Needs a look and add the missing prerequisite right from the card.

A cleaner, calmer map

Your goal map got a visual overhaul:

  • Every step is now the same tidy rounded square, with bigger titles that fill the card instead of floating at the top.
  • The little detail pills ($ amounts, links, checklists) stay visible as you zoom out, and the complete button moved to the corner where your thumb expects it.
  • Focus mode now highlights the path through a step's prerequisites brightly — and stops popping the side panel open while you're just exploring.

Connect an AI assistant to your goals

You can now connect Claude (or any assistant that speaks the open MCP standard) to Inching. Once connected, it can read your goal trees and make changes for you — adding steps, linking what unlocks what, marking things done — all in plain conversation.

Find it under your account menu → Connect AI assistant, or read the step-by-step guide. You approve the connection first, and it works on your behalf from there.

A fresh front door

New visitors get a clearer story: the landing page demo now matches the real app (goal on top, steps flowing up into it), and the "how to use it" section actually teaches the three moves — brain-dump, connect what unlocks what, do the one thing that's ready. The sign-in screen also stays light now, even if your device is in dark mode.